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BinaryScaler

Product Engineering

Ship the product you sketched, not the one you settled for.

We embed senior product, design and engineering talent as one squad — discovery through to a release train that keeps running after we leave.

  • 2-week discovery
  • Squad of 4–9
  • Handover included

What it is

One squad, accountable end to end

Most engineering partners hand you a team and an invoice. We hand you a squad with a product owner, a design lead and engineers who sit in the same standup and share the same definition of done.

That structure exists for one reason: it removes the translation layer between the person who understands the customer and the person writing the code. Decisions land in days, not sprints.

  • Dedicated product owner from day one
  • Design and engineering in a single backlog
  • Weekly demo against real user outcomes
  • Documented handover to your in-house team

To first production release

Median across the last 12 engagements

Of squads extended

Clients who renewed beyond the initial scope

Lower defect escape rate

Versus the baseline before we engaged

Capabilities

What a BinaryScaler squad covers

Every engagement draws on the same bench. You pick the mix; we keep the accountability in one place.

Product discovery

Two weeks to a validated scope: user interviews, a service blueprint, a prioritised backlog and a build estimate you can take to a board.

  • User + stakeholder interviews
  • Opportunity mapping
  • Costed roadmap

Experience design

Interface and interaction design that survives contact with engineering, delivered as a component library rather than a folder of screens.

  • Design system
  • Prototypes
  • Accessibility to WCAG 2.2 AA

Full-stack build

TypeScript, Go and Python services behind well-documented APIs, with the test and observability work done as part of the story, not after it.

  • API-first architecture
  • Automated test suites
  • Instrumented from day one

Release engineering

Trunk-based development, preview environments per pull request, and a deployment pipeline your team can operate without us.

  • CI/CD pipelines
  • Preview environments
  • Progressive rollout

Quality engineering

Test strategy proportionate to risk — heavy where money moves, light where it does not. Written by the engineers who own the code.

  • Unit + integration
  • End-to-end critical paths
  • Load and soak testing

Scale and hardening

Performance budgets, capacity planning and the unglamorous work that keeps a launch from becoming an incident review.

  • Performance budgets
  • Capacity modelling
  • Failure-mode reviews

Engagement

Three ways to work with us

The same bench, structured differently depending on where the accountability should sit.

Embedded squad

A full cross-functional team inside your organisation, running your ceremonies.

Delivery pod

A self-contained team owning a defined product surface end to end.

Augmentation

Senior individuals joining your existing team where a specific skill is missing.

Why teams bring us in

Time-to-first-release

A working, deployed slice of the product inside six weeks — not a prototype, a release.

No knowledge hostage

Documentation, architecture decision records and pairing are contractual, not optional extras.

Predictable cost

Fixed squad rate, scope reviewed fortnightly. You can forecast next quarter without a change request.

Senior by default

The people in the pitch are the people on the project. We do not staff-swap after signature.

The problems this solves

The four we are called about most often.

01 · The challenge

Roadmap slips a quarter every quarter, and nobody can say exactly why.

How we answer it

We instrument delivery itself — cycle time, review latency, escaped defects — and fix the bottleneck rather than adding people to it.

02 · The challenge

Design hands over screens engineering cannot build at the promised date.

How we answer it

Design and engineering share one backlog and one definition of done, so feasibility is settled before a screen is signed off.

03 · The challenge

The prototype won the demo, then collapsed under real traffic.

How we answer it

We build the first vertical slice on production architecture, so scaling is a capacity exercise rather than a rewrite.

04 · The challenge

The partner left and took the operational knowledge with them.

How we answer it

Handover is a phase with deliverables, not a final email. Runbooks and pairing are in the statement of work.

Process

How the engagement runs

Four phases, each with an exit you can refuse to sign.

01

Discovery

Two weeks with your users, your data and your constraints. We come back with a scope, a risk register and a number.

  • Costed roadmap
  • Risk register
  • Architecture outline

02

Foundation

Repository, pipeline, environments, design system and the first vertical slice through the whole stack.

  • Deployed skeleton
  • Design system v1
  • CI/CD pipeline

03

Build

Two-week iterations against the prioritised backlog, demoed to stakeholders and shipped behind flags.

  • Fortnightly releases
  • Live demo
  • Updated burn-up

04

Handover

Pairing, runbooks and a graduated reduction in our involvement until your team owns it outright.

  • Runbooks
  • Onboarding sessions
  • Support taper

Two vendors told us it needed a cutover weekend and we cancelled both projects. BinaryScaler told us it did not, and then proved it every fortnight for eighteen months.

Priya Raghunathan

Chief Technology Officer · Northwind Financial

FAQ

Questions we are asked

Four to nine people. Below four, you lose the cross-functional benefit; above nine, coordination cost starts eating the gain and we would rather run two squads with clear boundaries.

Tell us what is stuck

A 30-minute call with an engineer, not a salesperson. If we are not the right fit we will say so on the call.